[Not long after theyβve finished dealing with the Witch, and any last-minute preparations they may feel necessary, thereβs an almighty
KRACKABOOM
out of the sky, where the clouds have massed low and menacing and almost as imposing as the hedge maze itself β up in the firmament and in reverse, a mockery of the sky garden where they can watch the other side. The storm roils like a living thing, turning and turning and slowly stretching itself out feline-like over that end of the garden with the nose-stinging scents of ozone and impending rain.
And where that bolt of lightning struck β violent and bright enough to temporarily blind anyone who might have looked β the hedge maze has been split in two a fair ways, sizzling darkly, what looks like a muddy mist or miasma rising off the wrecked inky foliage and broken branches where several sections of wall have simply been obliterated. Perhaps it was more than lightning that laid the maze open like a horrible black rose, peeling back its layers to expose a rotting center, but now itβs quiet for a spell. You now have an easier way into the maze, but at what cost?
If theyβre intrepid enough to take the trek in, theyβll find that at the location where they last found the basins with information and memories, the wall that was blocking them has been split as well. Venturing through that, and deeper, will invite back that sensation of headache and unpleasant buzzing that has been milder in the maze lately β but itβs back full force now. Still, they find that they can venture on.
Beneath the rain that starts, and the still-occasional threat of lightning, there are now rustles amid the hedges for those with sharp ears or sharper senses.
They arenβt alone in here.]
[OOC: Welcome to your graveyard endgame, Part 2! This will be a combat-related portion -- characters will be engaging with enemies within the hedge maze, whether physically or otherwise. Please have your character explore either solo or in groups of 2 at most, to make it easier for threading.
Characters who do not want to enter the maze can also participate to sweep any enemies that make it out of the maze and into the gardens.
Spectator characters can explore as well, though they will only be able to help in certain instances.
Also, here is a Tsukumogami Guide for easy reference, as the abilities will be relevant for character combat.]
Week 4: Thursday - Graveyard Endgame P2
KRACKABOOM
out of the sky, where the clouds have massed low and menacing and almost as imposing as the hedge maze itself β up in the firmament and in reverse, a mockery of the sky garden where they can watch the other side. The storm roils like a living thing, turning and turning and slowly stretching itself out feline-like over that end of the garden with the nose-stinging scents of ozone and impending rain.
And where that bolt of lightning struck β violent and bright enough to temporarily blind anyone who might have looked β the hedge maze has been split in two a fair ways, sizzling darkly, what looks like a muddy mist or miasma rising off the wrecked inky foliage and broken branches where several sections of wall have simply been obliterated. Perhaps it was more than lightning that laid the maze open like a horrible black rose, peeling back its layers to expose a rotting center, but now itβs quiet for a spell. You now have an easier way into the maze, but at what cost?
If theyβre intrepid enough to take the trek in, theyβll find that at the location where they last found the basins with information and memories, the wall that was blocking them has been split as well. Venturing through that, and deeper, will invite back that sensation of headache and unpleasant buzzing that has been milder in the maze lately β but itβs back full force now. Still, they find that they can venture on.
Beneath the rain that starts, and the still-occasional threat of lightning, there are now rustles amid the hedges for those with sharp ears or sharper senses.
They arenβt alone in here.]
[OOC: Welcome to your graveyard endgame, Part 2! This will be a combat-related portion -- characters will be engaging with enemies within the hedge maze, whether physically or otherwise. Please have your character explore either solo or in groups of 2 at most, to make it easier for threading.
Characters who do not want to enter the maze can also participate to sweep any enemies that make it out of the maze and into the gardens.
Spectator characters can explore as well, though they will only be able to help in certain instances.
Also, here is a Tsukumogami Guide for easy reference, as the abilities will be relevant for character combat.]