ℬ𝑒𝓁𝓁𝑒𝓁𝓊𝓇𝑒𝓉𝓉𝑒 ℳ𝑜𝒹𝓈 (
lesmodsalouette) wrote2025-03-16 03:54 am
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Graveyard
Graveyard
The garden is still sprawling and green – despite having entirely lost all its riotous flowers and colors, along with any sign of wildlife or birdsong – though one thing stands out more than anything else: from Monday to Thursday, you can’t see the castle anymore. All that remains where it once stood (or perhaps, usually stands) is an incongruously large tree that towers over everything else and somehow looks larger and more imposing than the castle ever did. The tree’s branches are bare, without any hint of life nor leaf – however, on the weekends (that is to say, Friday through Sunday) a faint projection of the castle appears around it, cradling the only things that the denizens of this alternate garden can see in detail from the other side: the flurry of activity around the investigation, the circus-like dimension that holds the trial, and the mirrors and the grassy dimension that display the execution.
For those curious what the land of the living are up to, a mirage-like and upside-down reflection of the castle garden in its original arrangement can be spotted occasionally overlaying the sky. This strange illusion may sometimes show those in the garden on the other side, flitting in and out of view like stray clouds; but much like the weather, their appearance is mercurial – they cannot be reached and cannot be heard.
Water, Flower, Everywhere
The fountains remain active somehow, though their features seem to have eroded, obscuring the identities of the deities and the wings of the birds, cracking pottery down into nothing but worn shards and handles. At night, only maybe half the lights work (and here they are real candlelight, rather than magical), plunging most of the garden into crepuscular darkness. The trellis walkway looks quite overgrown (mysteriously, bamboo is taking over), entirely covering some statues and other features along its length, and it’s no longer walkable – a miniature canal runs the whole length underneath the arches, feeding into other new waterways around the garden that cut off footpaths seemingly at random. There are small footbridges here and there, but the lack of logic to the whole arrangement makes falling into one of the streams or canals a real hazard.
The waterways do all manage to converge at the pond by the pavilion – neither of which are all that soothing or classical anymore. The pond is only half-full, and entirely lacks water lilies or any dragonflies; its banks sit jagged above the dark waters, and perhaps that’s why the pavilion, too, is half collapsed down into it all. Gone are the curtains and ivies; only dead curling vines and half-collapsed columns are left, but there’s still someplace to sit if you put your mind to it.
Most of the flowerbeds sit fallow or overtaken by weeds – there’s signs here and there that someone might have tried to clear them out, but the bulk of the effort seems to have gone to the orchard by the gardener’s cottage. It might be more accurate to say cottages, given that there are a few of them dotted around that area for some reason. None of them are locked, but all of them have only minimal furnishings apart from the original; they’re also all provided with the full complement of gardener’s tools. Next to them, there are new saplings and half-grown flowering trees: some pear and apple, but also some not. There are new shoots in the kitchen orchard that have just barely taken root, the dirt recently turned.
The waterways do all manage to converge at the pond by the pavilion – neither of which are all that soothing or classical anymore. The pond is only half-full, and entirely lacks water lilies or any dragonflies; its banks sit jagged above the dark waters, and perhaps that’s why the pavilion, too, is half collapsed down into it all. Gone are the curtains and ivies; only dead curling vines and half-collapsed columns are left, but there’s still someplace to sit if you put your mind to it.
Most of the flowerbeds sit fallow or overtaken by weeds – there’s signs here and there that someone might have tried to clear them out, but the bulk of the effort seems to have gone to the orchard by the gardener’s cottage. It might be more accurate to say cottages, given that there are a few of them dotted around that area for some reason. None of them are locked, but all of them have only minimal furnishings apart from the original; they’re also all provided with the full complement of gardener’s tools. Next to them, there are new saplings and half-grown flowering trees: some pear and apple, but also some not. There are new shoots in the kitchen orchard that have just barely taken root, the dirt recently turned.
Hedge Maze(?)
The other most eye-catching feature is what once was an ornamental hedge maze: instead of being a tame height here, it has seemingly grown wild and completely unchecked, towering above the rest of the garden almost like its own overgrown mountain. The hedge walls go up and up and up, making it entirely impossible to see the center or even how far it goes despite the fact that sections of the hedges have also died, reduced to the branches underneath, bristling with interlocked thorns.
Part of it had even spilled over into the garden itself, huge gnarled branches spreading out like burnt-blackened fingers all the way to the edge of the pond – wherever the branches touch, even the greenery is withered, and any statues look more ruined than those in the rest of the area. As of the end of Week 3, however, the branches have retracted entirely and the way into the hedge maze has opened even more. However, there is now a storm brewing over what might be the center or the general area of it. Getting close to the hedge maze or any of the hedge(?) branches is... unpleasant, though it doesn’t usually go beyond a buzz of wrongness and a slight headache.
Part of it had even spilled over into the garden itself, huge gnarled branches spreading out like burnt-blackened fingers all the way to the edge of the pond – wherever the branches touch, even the greenery is withered, and any statues look more ruined than those in the rest of the area. As of the end of Week 3, however, the branches have retracted entirely and the way into the hedge maze has opened even more. However, there is now a storm brewing over what might be the center or the general area of it. Getting close to the hedge maze or any of the hedge(?) branches is... unpleasant, though it doesn’t usually go beyond a buzz of wrongness and a slight headache.
Week 4: Thursday - Graveyard Endgame P2
KRACKABOOM
out of the sky, where the clouds have massed low and menacing and almost as imposing as the hedge maze itself – up in the firmament and in reverse, a mockery of the sky garden where they can watch the other side. The storm roils like a living thing, turning and turning and slowly stretching itself out feline-like over that end of the garden with the nose-stinging scents of ozone and impending rain.
And where that bolt of lightning struck – violent and bright enough to temporarily blind anyone who might have looked – the hedge maze has been split in two a fair ways, sizzling darkly, what looks like a muddy mist or miasma rising off the wrecked inky foliage and broken branches where several sections of wall have simply been obliterated. Perhaps it was more than lightning that laid the maze open like a horrible black rose, peeling back its layers to expose a rotting center, but now it’s quiet for a spell. You now have an easier way into the maze, but at what cost?
If they’re intrepid enough to take the trek in, they’ll find that at the location where they last found the basins with information and memories, the wall that was blocking them has been split as well. Venturing through that, and deeper, will invite back that sensation of headache and unpleasant buzzing that has been milder in the maze lately – but it’s back full force now. Still, they find that they can venture on.
Beneath the rain that starts, and the still-occasional threat of lightning, there are now rustles amid the hedges for those with sharp ears or sharper senses.
They aren’t alone in here.]
[OOC: Welcome to your graveyard endgame, Part 2! This will be a combat-related portion -- characters will be engaging with enemies within the hedge maze, whether physically or otherwise. Please have your character explore either solo or in groups of 2 at most, to make it easier for threading.
Characters who do not want to enter the maze can also participate to sweep any enemies that make it out of the maze and into the gardens.
Spectator characters can explore as well, though they will only be able to help in certain instances.
Also, here is a Tsukumogami Guide for easy reference, as the abilities will be relevant for character combat.]
Tia and Sabo ❄️🔥
Her eyes flit to Sabo, a muted question—has he noticed, too?]
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he offers her a smirk as he taps a long metal pipe on his shoulder. ]
Is that nervousness or anticipation?
[ it's just some gentle ribbing, of course, she was the prideful type who wouldn't be scared of something like this, but there's no reason why they can't have a little fun. ]
I'm curious to know just what our new friends will be capable of.
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He looks dressed about the same as the man who was in the garden on the other side last night, except that instead of a spear he’s sporting an unusual ring-and-rope bladed weapon. It glints in the rain as it swings from his fist.
The thing doesn’t look all that practical in the narrow confines of the maze, but the man doesn’t let that deter him. His hollow eyes lock onto Sabo’s hat, the closest thing to his surprising height, and he lets out a low growl.
A moment later the rope is swung, aiming at Sabo’s head — it clips the hedge on the way, throwing off the aim (8), but the rope might still entangle him if he’s not careful.]
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[Setting the ribbing aside, sooner is exactly what happens. As soon as the bulky man strikes out at Sabo, Tia lunges forward, ducking under the attack's trajectory to drive a fierce fist into his gut, the weight of the punch amplified by the spiritual augmentation atop her natural strength.]
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[ oh woe as sabo to have his hat betray him in this time of his un-life, but imagine if he was immediately taken out by the rope? imagine that. fortunately, that isn't what gets to happen this time around as he's able to notice in time and move out of the way ( 16 ) though his hat will take the damage that his head managed to avoid ( 3 ). ]
At least we can make it quick.
[ so sabo says anyway, but he'll make his counter attack by following up tia with a swing of his pipe to their face while he is crouched over from when he had just dodged the incoming attack ( 9 ). it'll definitely make things weird but fighting in a hedge was always going to be weird. ]
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Or so you'd think.
While Sabo is working up to his pipe attack on the man still trapped on Tiamat's fist, something rustles above them. A split-second later, there's a low roar and what looks like nothing so much as a piece of the lightning-strewn sky detaching itself and hurling itself down from the hedge at high speeds (13). Up close, its entire body seems to be composed of either clouds or miasma, dark and cloying; there's a flash of armor and a skull-like face, glowing eyes, and the headache and unpleasantness suddenly ratchet up to almost incapacitating levels.
This thing has rancid vibes and it's closed the distance in an instant. But instead of attacking, it reaches out to try and grab one or both of them, since they're close together.]
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cw: gore
Chu Wenshan and Yoonhee ⛰️🐍
He didn't miss this feeling. He presses on anyway—only for the sound of rustling to catch his ears. His hearing was sharp back home, so he's already used to having enhanced senses, anyway.
He pauses, and quickly bends down to pick up a football-sized chunk of wall to chunk hard in the direction of the rustling. He doesn't waste any time darting that way right after, either! ]
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THUNK.
Manages to fish up something solid not far away and behind a hedge somewhere. It’s followed by a low hiss like something deflating, a weird, extended shriek, and then the somewhat alarming patter of multiple footsteps.
Two men and a woman step into view after a moment; all are clad in what look like decent, practical kimono, the woman’s more colorful while the men are sporting partial armor. Perhaps more eye-catching are their blades — the woman with a long knife and the men brandishing katanas. This looks like a real fight brewing.
The woman is the first to move, a bizarre low guttural noise as she rockets almost off her feet with the momentum of her lunge: her swing is wild (4) but takes out a swathe of hedge. She’s not playing around. The men are trying to circle around to surround them...]
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Chu Wenshan doesn't have much time to worry about that, though. He was already dashing in the direction of the hedge, so he's meeting the group head-on—already closing in on the woman by the time she starts her wild swing.
It's a little too late to dodge away (and he isn't overly inclined to anyway, not when he has his own forward momentum. Squeezing into her arc is the better option), so he tries to rush past her as she strikes, snapping up her wrist as he moves. If he manages, he keeps going—twisting her arm back as he sprints along, trying to take advantage of her momentum to dislodge or even break her arm.
If he manages to snatch the knife from her hand, even better! The other two are absolutely on his radar, though he's more sensing and feeling than actively watching them. ]
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i just like rolling dice
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cw: gore
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andy and the hickster
[She's only kidding, probably though she lets that linger in the air for a few moments, her smile as sharp as the garden spade she's using in place of her typical thin dagger. She's also smashed a teacup (sorry Manba) and has the sharded handle in case of emergencies.]
... Since I've made my commitment to the living, I'd better make sure nothing gets through into the garden. We don't want a repeat of yesterday, do we?
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Free? Not a chance—though if you manage to get the jump on me, I won't hold it against you. How's that?
[ He twirls the hatchet he's carrying in his hand. He's more of a knife guy, but something more substantial seemed fitting for this little maze adventure. Besides, he's got a paring knife tucked into his belt, should he need to keep his options open. ]
Are you suggesting the three of us play defense while the others confront the maze proper?
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[She's got a fire poker that wasn't present in the first tag because I didn't know such a thing was possible. Fuck yeah! Andrew glances down the two split sides of the hedge row and then then straight down the crackling, miasmatic middle.]
You can go as deep as you want, but anything getting out will only spread its filth around outside the crack.
& Shiv
[Shiv is keeping her garden shears as a closehand weapon for emergencies, but she's also gotten a fire poker since realistically, she does not want to be getting up close and personally with whatever monsters might be lurking in here, spirit or not.]
Don't love our chances holding the line with brute force. Ambush tactics, maybe. Stick to the edges and get the jump on any little toy soldier that try to sneak to the entrance.
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Just softened a little by the still-present garden at their backs.
Eventually, though, a straggler stumbles out of a more destroyed part of the maze, blinking in the sudden no-longer-as-stormy light. It looks like a younger girl, maybe around Andrew's age. For a split second, she almost looks like she's merely gotten lost -- and then she raises the metal bucket at her side, and pulls out a brick.
It doesn't seem like she should be able to attack and carry the bucket at the same time, the way it yanks on her arm when she moves, but they can see the whites of her eyes and the flecks of spittle on her bared teeth as she closes in fast (15). Her attack is almost in the same movement, bringing the brick down on the nearest person with the full force of her hurtling body.]
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Ambush tactics. In that case, we're better suited just inside the maze than out here in plain sight.
[ Plus, he kind of wants to see what's in there...
That might change momentarily, though. The girl staggers out of the maze and Hickey frowns, watching, hatchet at the ready—but he's not expecting her to come at them so quickly. ]
Christ—
[ The stupid flower petals got in his eyes!!!! will be his excuse later if anyone brings up how pathetic he looks getting bricked by a teenage(?) girl. He tries to sidestep her, but the brick connects with his shoulder and he lets out a grunt.
So, no hatchet-swinging for now, but instead he'll try to get behind her and wrap his arms around her middle to stop her advancing on his companions. Don't say he never did nothing for you, ladies. ]
Stab her!
a little violence-related gore here.
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cw: gore
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VIOLENCE!! and some gore desc
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cw: gore
cw: gore
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cw: mild gore
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siffrin & yoru
what are they? oh it's just yoru in a yellow raincoat pushing a wheelbarrow full of sharp garden tools, kitchen knives and siffrin. for someone who's dead, has died, probably will die again, he seems enthusiastic for the adventure ahead!
that headache and unpleasant buzzing? that's just yoru in jin's head for the last decade. everything is so a-ok, don't worry about the small stuff.
he stops before the wall, waiting for siffrin to direct them. he assumes they've been here before. ]
This time, I won't lose you. [ and then with a little more spark in his voice: ] Are we ready?
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(You aren't scared of death. It's old hat.) ]
I won't lose you either, Yoru. [ A promise.
And a nod. Yoru would be correct to assume that they've been here before!!!! Still, there's something new, and Siffrin tilts his head for a moment before leaning back on his hand to tell the other-- ] Don't hesitate.
[ He'll know what they mean, but otherwise it's a hand thrown right for direction and Siffrin sitting up more among the weaponry, the same sort of focus that layered over their execution field some weeks before. ]
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[ he leans over and rests his chin to the top of siffrin's hat. it lasts a warm moment, in the rain, in the storm.
then he stands and starts wheeling to the right. ]
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The broken hedge-and-thorn walls recede and the curtain of rain advances.
They don't encounter any enemies for a bit, but they can hear the sounds of clashing and rustling and shouts, inhuman noises in the brush -- perhaps from their allies fighting, perhaps not. What's certain is that it's coming from all sides.
Eventually: they see a man in commoner's garb, same as the one that might have been spotted in the garden yesterday. He's holding a heavy cooking pan in each hand, swinging them in wild arcs like he's trying to fight the hedges. When he sees them he lets out a bizarre yell, like a steam kettle going off.
And then he throws one of the pans at them with an enthusiasm that almost tips him over (9) -- it's a bit too high to hit either of them straight on, but given that the hedged pathway is a straight path, it's also hard to completely dodge. Also, something rustles behind them.]
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It's not easy to dodge it completely, so they smack at away (to protect Yoru, you want to do what you can) with the end of their knife (13) and lowers just a bit as they land, looking more like a panther eyeing prey. ]
Behind.
[ Just so Yoru knows, not that the rustle wasn't obvious-- but that's all Siffrin'll say as they flip the spade upside down and dart forward to slash at the odd man without mercy (7). ]
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Yes, yes~
[ ducking out of the way and turning on his heels, yoru uses the momentum of the turn to grab for an axe and throw (11). he's not aiming for accuracy here, just a distraction. act first before the thing sneaking up on them has a chance to.
before the first can land, another axe is in his hand, ready. he holds it like an anime villain, that is: seemingly careless, but confident. ]
Hello.
cw: mild gore
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cw: dismemberment, also rule breaking ehe
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