ℬ𝑒𝓁𝓁𝑒𝓁𝓊𝓇𝑒𝓉𝓉𝑒 ℳ𝑜𝒹𝓈 (
lesmodsalouette) wrote2024-12-28 02:03 pm
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Game Info & Faq
GAME INFO
BASE INFO
Bellelurette is a private, invite only murdergame set in an opulent castle where time, your host, and perhaps even yourselves move in mysterious and winding ways. For good or for ill, you're all stuck here with each other; but hey, at least the floors are marble, and the clock is gold, and your bed might also be marble(?). Make the best of it.
The game is scheduled to run for 4 weeks, starting on March 8th, with around 30 characters (not including mod characters) and will be run scapegoat style with a time loop mechanic. As Bellelurette is a direct invite only game, you'll need an invite from one of the moderators: Limon Basil, Fyre, or Luna to play. All reserve slots will be held for 48 hours after reserves open, before we offer the slot to someone else. At the moment there are no plans to open up the game beyond direct invites, however if this changes it will be announced on discord after reserves.
The game is scheduled to run for 4 weeks, starting on March 8th, with around 30 characters (not including mod characters) and will be run scapegoat style with a time loop mechanic. As Bellelurette is a direct invite only game, you'll need an invite from one of the moderators: Limon Basil, Fyre, or Luna to play. All reserve slots will be held for 48 hours after reserves open, before we offer the slot to someone else. At the moment there are no plans to open up the game beyond direct invites, however if this changes it will be announced on discord after reserves.
FAQ
🏰 What's the weekly schedule like?
The game schedule is as follows:
• Weekly Mingles: Monday, 1PM EST
• Event: Wednesday, 1PM EST • Investigation: Friday, 2PM EST
• Trial: Saturday, 1-8PM EST
• Executions: Sunday, 1PM EST
🏰 What about motives or events?
While there will be an overarching incentive for characters to murder, there won't be any tailored motives or motive announcements. For events, while they will be plot related, they won't require rapid, real-time threading. Instead, event turn-ins will be due on Friday @ 12 PM EST.
🏰 And the overall game schedule?
• Reserves and Applications OPEN: February 22nd, 1PM EST
• Applications CLOSE: March 6th, 1PM EST
• Game START: March 8th, 1PM EST
• End Date: April 6th
🏰 What types of characters can I app?
There is no formal age cap for Bellelurette, but we do ask that all characters have a maturity level that is able to handle everything inherent in a murdergame (violence, gore, the works). We reserve the right to veto younger characters on a case by case basis, but you're welcome to check in with us beforehand if you're unsure about appability. Characters should be able to interact reasonably with a human-sized setting; unusual nonhumanoids or very large or small characters may need to be humanized or resized to some extent (feel free to ask questions and discuss with us!).
Characters come as is, so your character must be alive at their canon point, and will receive first aid only under severe circumstances. Characters who somehow do not possess a corporeal body in their canon but are otherwise alive will be granted corporeal form upon entering the game.
The overall franchise and cast cap is 3, depending on which one is hit first. For example, if you were to app 3 characters from Digimon Tamers, that would fill up both the Digimon franchise cap and the Tamers cast cap, so Digimon would become a capped canon and other Digimon seasons would not be able to be apped from. Moderator characters do not count towards the cap. OCs and CRAUs are not allowed.
🏰 Is there any form of AC/Activity Expectations?
As murdergames work best when everyone is engaged, we expect everyone to be active! However, we won't be enforcing any strict activity criteria beyond voting in trial. If you need to miss a trial for any reason, please contact us ahead of time.
As there is no traditional AC, there will also be no AC bonus system.
🏰 What about powers?
Character powers will be off for the duration of the game. If your character has a special need beyond normal food/sustenance or other unusual conditions such as biological conditions, accommodations will be handled on a case by case basis. If you have any specific character concerns, feel free to ask here on the FAQ or detail them in your app.
🏰 How does the time loop mechanic work?
You'll see! IC'ly, characters will become aware of this as the game progresses—it will NOT be known to them at game start.
🏰 How do the crystal phones work?
They work like crystals, as in physically you can do to them what you'd do to average crystals. They will not break. They can transmit any manner of voice communication: just speak your recipient's name and you'll be connected as though by phone!
🏰 How do murders work?
Every week at least one murder will occur, which means that at least four murders will occur over the course of the game. Primarily we're running on a murder proposal system, where any player is free to sign up their character to murder before the weekly deadline; all you'll need is a basic proposal and potential victims. If your proposal is accepted we'll contact you to work out the details along with your victim. In the event we receive no murder proposals for the week, we'll select killer/victim based on the OOC preference given during applications.
🏰 What about trials and investigations?
Investigations will take place on Fridays @ 2PM EST, and will start with a free-for-all body discovery segment where all characters are welcome to explore and search for that rarin' coffin treasure. After the body (or bodies) is found, investigation proper can begin: area toplevels will be provided and characters can explore at their leisure.
While we will ensure that all core evidence is found (marked via "All Core Evidence Found" mod comment per location), details may be missable depending on how investigation plays out. Evidence, including bodies, will be able to be looked at again during trial for clarification and/or further details. We'll always ensure that there is enough evidence to solve a case, but as this is a scape game, there's always the possibility that a culprit could get away with murder!
Trials will take place on Saturdays to allow characters to debate and decide who to vote for; voting may take place at any time during trial and votes may be updated OOCly at any time before trial end. Please remember that voting is your AC check-in for the game and plan accordingly! Characters will be voting for one (1) culprit, and a scapegoat vote (voting for an innocent party) is possible. Incidentally, characters will not be told if there is more than one killer in the case of multiple victims, nor will they be able to vote more than once.
🏰 What about executions?
Every Sunday after trial, an execution will be held for the voted character, regardless of whether they are guilty. They will not be killed by NPCs or the environment; instead, other player characters will carry out the execution. OOCly players will be able to submit their characters to be the executioner immediately after trial ends, and will be notified ASAP if they're selected. As this selection is entirely OOC, you're free to sign up for execution even if your character wouldn't volunteer ICly.
Once the executioner has been selected, we'll make an announcement in discord and create a group chat to plot out the execution. As the execution is threaded, the executioner will need to be present Sunday afternoon to complete the thread. An example of a player execution can be found here.
🏰 Will there be a graveyard?
Yes. It will not be ducks this time. Probably.
🏰 What's the lowdown on Private Conversations (PCs)?
Private Conversations allow characters to conduct business, plot and plan, share information, and so forth in private without the risk of being seen or overheard by other parties. For further details, please see the PCs page.
🏰 Is there anything else I should know?
As this is a game among friends, we're aiming for a chill vibe, along with trying out new and different things to see what shenanigans result. We trust you, so please don't try to break the game!
🏰 Wait, I have more questions!
Drop it here and we'll be happy to answer!
The game schedule is as follows:
• Weekly Mingles: Monday, 1PM EST
• Event: Wednesday, 1PM EST • Investigation: Friday, 2PM EST
• Trial: Saturday, 1-8PM EST
• Executions: Sunday, 1PM EST
🏰 What about motives or events?
While there will be an overarching incentive for characters to murder, there won't be any tailored motives or motive announcements. For events, while they will be plot related, they won't require rapid, real-time threading. Instead, event turn-ins will be due on Friday @ 12 PM EST.
🏰 And the overall game schedule?
• Reserves and Applications OPEN: February 22nd, 1PM EST
• Applications CLOSE: March 6th, 1PM EST
• Game START: March 8th, 1PM EST
• End Date: April 6th
🏰 What types of characters can I app?
There is no formal age cap for Bellelurette, but we do ask that all characters have a maturity level that is able to handle everything inherent in a murdergame (violence, gore, the works). We reserve the right to veto younger characters on a case by case basis, but you're welcome to check in with us beforehand if you're unsure about appability. Characters should be able to interact reasonably with a human-sized setting; unusual nonhumanoids or very large or small characters may need to be humanized or resized to some extent (feel free to ask questions and discuss with us!).
Characters come as is, so your character must be alive at their canon point, and will receive first aid only under severe circumstances. Characters who somehow do not possess a corporeal body in their canon but are otherwise alive will be granted corporeal form upon entering the game.
The overall franchise and cast cap is 3, depending on which one is hit first. For example, if you were to app 3 characters from Digimon Tamers, that would fill up both the Digimon franchise cap and the Tamers cast cap, so Digimon would become a capped canon and other Digimon seasons would not be able to be apped from. Moderator characters do not count towards the cap. OCs and CRAUs are not allowed.
🏰 Is there any form of AC/Activity Expectations?
As murdergames work best when everyone is engaged, we expect everyone to be active! However, we won't be enforcing any strict activity criteria beyond voting in trial. If you need to miss a trial for any reason, please contact us ahead of time.
As there is no traditional AC, there will also be no AC bonus system.
🏰 What about powers?
Character powers will be off for the duration of the game. If your character has a special need beyond normal food/sustenance or other unusual conditions such as biological conditions, accommodations will be handled on a case by case basis. If you have any specific character concerns, feel free to ask here on the FAQ or detail them in your app.
🏰 How does the time loop mechanic work?
You'll see! IC'ly, characters will become aware of this as the game progresses—it will NOT be known to them at game start.
🏰 How do the crystal phones work?
They work like crystals, as in physically you can do to them what you'd do to average crystals. They will not break. They can transmit any manner of voice communication: just speak your recipient's name and you'll be connected as though by phone!
🏰 How do murders work?
Every week at least one murder will occur, which means that at least four murders will occur over the course of the game. Primarily we're running on a murder proposal system, where any player is free to sign up their character to murder before the weekly deadline; all you'll need is a basic proposal and potential victims. If your proposal is accepted we'll contact you to work out the details along with your victim. In the event we receive no murder proposals for the week, we'll select killer/victim based on the OOC preference given during applications.
🏰 What about trials and investigations?
Investigations will take place on Fridays @ 2PM EST, and will start with a free-for-all body discovery segment where all characters are welcome to explore and search for that rarin' coffin treasure. After the body (or bodies) is found, investigation proper can begin: area toplevels will be provided and characters can explore at their leisure.
While we will ensure that all core evidence is found (marked via "All Core Evidence Found" mod comment per location), details may be missable depending on how investigation plays out. Evidence, including bodies, will be able to be looked at again during trial for clarification and/or further details. We'll always ensure that there is enough evidence to solve a case, but as this is a scape game, there's always the possibility that a culprit could get away with murder!
Trials will take place on Saturdays to allow characters to debate and decide who to vote for; voting may take place at any time during trial and votes may be updated OOCly at any time before trial end. Please remember that voting is your AC check-in for the game and plan accordingly! Characters will be voting for one (1) culprit, and a scapegoat vote (voting for an innocent party) is possible. Incidentally, characters will not be told if there is more than one killer in the case of multiple victims, nor will they be able to vote more than once.
🏰 What about executions?
Every Sunday after trial, an execution will be held for the voted character, regardless of whether they are guilty. They will not be killed by NPCs or the environment; instead, other player characters will carry out the execution. OOCly players will be able to submit their characters to be the executioner immediately after trial ends, and will be notified ASAP if they're selected. As this selection is entirely OOC, you're free to sign up for execution even if your character wouldn't volunteer ICly.
Once the executioner has been selected, we'll make an announcement in discord and create a group chat to plot out the execution. As the execution is threaded, the executioner will need to be present Sunday afternoon to complete the thread. An example of a player execution can be found here.
🏰 Will there be a graveyard?
Yes. It will not be ducks this time. Probably.
🏰 What's the lowdown on Private Conversations (PCs)?
Private Conversations allow characters to conduct business, plot and plan, share information, and so forth in private without the risk of being seen or overheard by other parties. For further details, please see the PCs page.
🏰 Is there anything else I should know?
As this is a game among friends, we're aiming for a chill vibe, along with trying out new and different things to see what shenanigans result. We trust you, so please don't try to break the game!
🏰 Wait, I have more questions!
Drop it here and we'll be happy to answer!